![]() Over time, improvements in engine design allowed them to overcome this deficiency, and naval commanders began to utilize them more often than any other type of ship due to their new-found flexibility, lower operational costs, and ease of quick deployment. Destroyers are often called upon to scout out enemy positions, provide support - either with a smoke screen or as a distraction - and/or perform precise strikes on individual targets.ĭeveloped in the late 19th century to combat torpedo boats (hence their original name "torpedo-boat destroyer"), they gradually took over the role of the torpedo boats themselves, but lacked speed and operating range. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. No need to wipe out history.Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Relative skill will still be measurable with existing stats. I just meant that since most of the stat sites track stats in different times. They would also have been playing in different metas, etc. Someone who started playing in the past few months, for instance, would have 100% of their Furutaka stats from the latest version that many people believe is overpowered, while someone who climbed that tech tree path in Beta would have 100% of their Furutaka stats from the craptastic version that didn't even have a C hull. Because people started playing at different times, they all have different proportions of their stats affected. It would be better if the API were improved with the ability to get stats within certain time windows, similar to the way the old Warships.today site used to (it's borked beyond trustworthiness now). ![]()
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